Launch Controller: Difference between revisions
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Todesguzel (talk | contribs) m (→UI Settings) |
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Next is the destination frequency which sets the target [[Rocket Launch Pad|Rocket Launch/Land Pad]] with a Launch Controller. | Next is the destination frequency which sets the target [[Rocket Launch Pad|Rocket Launch/Land Pad]] with a Launch Controller. | ||
(i.e the screenshot shows the LC with ID: 1 and target ID: 2 which implicates that the second LC has ID: 2 and target ID: 1) | (i.e the screenshot shows the LC with ID: 1 and target ID: 2 which implicates that the second LC has ID: 2 and target ID: 1)<br /> | ||
Next we have two buttons. The first one will break the launch pad at liftoff. | Next we have got two buttons.<br /> | ||
The first one will break the launch pad at liftoff. | |||
The second enables multiple scenarios for an automated liftoff:<br /> | The second enables multiple scenarios for an automated liftoff:<br /> | ||
* Cargo is Unloaded | * Cargo is Unloaded |
Revision as of 12:56, 13 October 2013
The Launch Controller is a new block introduced in Galacticraft 2 which allows the automated liftoff of Cargo Rockets.
It requires energy to operate and also has a built-in chunk loader.
Crafting Recipe
UI Settings
By right clicking the Launch Controller the user interface will show up.
On the top you will have the Frequency field which allows you to set the Controllers Frequency.
It acts like an ID so be sure to make the IDs unique!
Next is the destination frequency which sets the target Rocket Launch/Land Pad with a Launch Controller.
(i.e the screenshot shows the LC with ID: 1 and target ID: 2 which implicates that the second LC has ID: 2 and target ID: 1)
Next we have got two buttons.
The first one will break the launch pad at liftoff.
The second enables multiple scenarios for an automated liftoff:
- Cargo is Unloaded
- Cargo is Full
- Fully Fueled
- Instantly
- 10 Seconds
- 30 Seconds
- 1 Minute
Pictures
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