Moon Dungeon: Difference between revisions

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Found at the bottom of narrow, but deep craters on the moon, the Moon Dungeon is considered the tier 1 Dungeon since its boss is considered easier than planned bosses. Its loot is superior to regular overworld dungeons, but is considered not as valuable as tier 2 dungeons and above (planned for future updates).
The '''Moon Dungeon''' is a naturally generated structure found at the bottom of narrow, but deep craters on the moon. It is considered the tier 1 Dungeon since its boss is considered easier than existing and planned bosses. Its loot is superior to regular overworld dungeons, but is considered not as valuable as tier 2 dungeons and above (planned for future updates).


The moon dungeon resembles in fact a small version of a stronghold, shorter, harder and dark; torches don't lit, other light emitters do though. You have to get through narrow hallways where hostile mobs spawn and cobwebs block the way. You may find one or two chests with supplies and finds in the way.  
==Walkthrough==
The moon dungeon resembles in fact a small version of an overworld stronghold, linear, shorter, harder and dark. Torches don't lit, other light emitters do though. You have to get through narrow hallways where hostile mobs spawn and cobwebs block the way. There are intermediate rooms with monster spawners, but you may find one or two rooms with a chest with supplies and finds in the way.


The boss is held in the room before the treasure chest room. He is very tall, shoots arrows and can catch the player to throw at the walls. Once killed, a key is dropped; you can now open the treasure chest in the next and last room.
The boss, the [[Evolved Skeleton Boos]], is held in the Boss Room, a room before the treasure chest room. It is big room (15 x 17 x 8 m) decorated with iron bars on the walls and lava pillars that provide some light, one lava pillar at each corner. Once the boss is defeated and you have obtained the [[Tier 1 Dungeon Key]], you can then head to the next and last room to open the [[Tier 1 Treasure Chest|treasure chest]] and get the loot.
 
===Tips===
* The best period to explore a moon dungeon is during local daytime. During the moon nighttime even the light emitters (e.g. glowstone blocks) are dimmed. See [[Moon#Day-night_cycle|Moon day-night cycle]].
 
* Make sure you have light up properly your way out if you don't want to face hostiles. For the intermediate rooms, lit them up or break the spawners.
 
* To break the cobwebs use a good sword with Sharpness or use water to wash away the cobwebs.


==Screenshots==
==Screenshots==

Revision as of 04:59, 19 February 2014

The Moon Dungeon is a naturally generated structure found at the bottom of narrow, but deep craters on the moon. It is considered the tier 1 Dungeon since its boss is considered easier than existing and planned bosses. Its loot is superior to regular overworld dungeons, but is considered not as valuable as tier 2 dungeons and above (planned for future updates).

Walkthrough

The moon dungeon resembles in fact a small version of an overworld stronghold, linear, shorter, harder and dark. Torches don't lit, other light emitters do though. You have to get through narrow hallways where hostile mobs spawn and cobwebs block the way. There are intermediate rooms with monster spawners, but you may find one or two rooms with a chest with supplies and finds in the way.

The boss, the Evolved Skeleton Boos, is held in the Boss Room, a room before the treasure chest room. It is big room (15 x 17 x 8 m) decorated with iron bars on the walls and lava pillars that provide some light, one lava pillar at each corner. Once the boss is defeated and you have obtained the Tier 1 Dungeon Key, you can then head to the next and last room to open the treasure chest and get the loot.

Tips

  • The best period to explore a moon dungeon is during local daytime. During the moon nighttime even the light emitters (e.g. glowstone blocks) are dimmed. See Moon day-night cycle.
  • Make sure you have light up properly your way out if you don't want to face hostiles. For the intermediate rooms, lit them up or break the spawners.
  • To break the cobwebs use a good sword with Sharpness or use water to wash away the cobwebs.

Screenshots

Videos

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